SHROUD

presented by NOINO.collective

Teaser trailer concept for a 3D atmospheric adventure game which follows the story of a lone traveler searching a lost world for a mythical object that grants wishes.

Concept & Creative Direction by Sibel-Filis Vuap & Tyra Ang

Art Direction: Rebeka Mór
Character Design: Chellysia Rae Christen
VFX: Yeon Ji Choi
Animation Lead: Tyra Ang
Audio Design: Fay Ruza Christen

Produced by Sibel-Filis Vuap & Yeon Ji Choi

ASSIGNMENT

 ASSIGNMENT: “While simulating a studio environment with specific production roles, create a pitch for an animation in series. Your starting point will be taken from existing narrative, genre and format. The end product would be a trailer/teaser, accompanied by a pitch presentation.”



MY ROLES: Co-Director, Producer

MY RESPONSABILITIES: 

    • Conceptual & Visual Direction

    • Research & Development

    • 3D Modeling

    • Project & Team Management

    • Pitch Presentation

CONCEPT & DEVELOPMENT

[one of the scenes I was responsible for]

     “SHROUD is an atmospheric adventure game where you explore a lost world littered in ruins in search for a mythical grail. The world slowly gets taken over by a separate realm known as the Otherworld, and you find out that the grail is most likely in that realm. As you progress through the game it becomes apparent that you’re searching for the grail because you’re trying to bring a loved one back. You always carry their sword with you and as you progress you become afflicted with visions of them. This sword is the key to the Otherworld and you must leave it behind. Once you enter the Otherworld, you meet the Fisher King.”

ADAPTATION: The Holy Grail (The Legend of King Arthur)

FORMAT: Game Series

NARRATIVE GENRE: Sword and Sorcery, subgenre of Fantasy

GAME GENRE: Adventure RPG

KEY STORY ELEMENTS & SYMBOLISM

WORLD STRUCTURE & CONVENTIONS

ENVIRONMENTAL MOODBOARDS FOR EACH LEVEL

WORLD ARCHITECTURE

Willem de Kooning Academy, 2019